Lossless Scaling 3 has officially arrived, bringing some significant upgrades to enhance your gaming experience. If you’re not yet familiar with this tool, it’s an incredibly useful application that adds upscaling and frame generation to games lacking that functionality, providing a smooth experience that is perfect for retro titles, emulators, or maximizing your hardware’s potential.
Here’s what’s new in this latest update and why you should consider adding it to your toolkit.
Frame Generation Goes Turbo
The standout feature of this update is the new frame generation, which offers up to 20x performance boosts. That’s right, Lossless Scaling 3 now employs advanced frame interpolation to create smoother gameplay that feels almost magical, but in those settings, the artifacts may be a big problem as shown in multiple tests by Ancient Gameplays. This update also promises a dramatic improvement in fluidity
LSFG 3 Key updates
Better quality: Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness.
Lower GPU load: A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode). Over 45% reduction for multipliers above X2 compared to LSFG 2 (non-performance mode).
The “Resolution Scale” feature remains an excellent way to further reduce GPU load. For instance, setting it to 90% roughly aligns with the LSFG 2 “Performance” mode.
Improved latency:
Latency testing with the OSLTT tool (at 40 base FPS, X2) shows approximately 24% better end-to-end latency compared to LSFG 2.
Unlocked multiplier:
LSFG 3 also introduces an unlocked multiplier, now capped at X20. While this offers greater flexibility, the following recommendations apply for optimal results:
Base framerate: A minimum of 30 FPS is required (40 FPS or higher is preferred, with 60 FPS being ideal) at 1080p.
For best overall experience, locking the game framerate is recommended. This helps to avoid 100% GPU load (reducing its impact on latency) and ensures smoother framepacing.
For higher resolution use at higher than recommended framerates or use the “Resolution Scale” option to downscale input to 1080p:
For 1440p, set it to 75%.
For 4K, set it to 50%.
The LSFG 3 has received several updates, with the most important one related to frame generation being improved latency. The developer claims a 24% reduction in latency compared to the previous release (measured using the OSLTT tool). Additionally, there is a 40–45% reduction in GPU load, depending on the mode. Some users have already reported noticeable improvements.
The developer has also announced a new beta featuring an improved UI. It looks like this:
